The war against the Galactic Empire continues. The Federal Resistance force has captured a small artificially created planet, designated simply P2112. This planet is an essential forward base for the next offensive against the Empire. Planet 2112 has not yet been atmospherically completed and is covered in a cloud of red dust which blocks out sunlight and prevents the existence of life on the surface. The Resistance needs to complete the purification of the atmosphere to make Planet 2112 an effective base. Deposited underground are orbs of varying masses that need to be brought to the surface and put in place to construct the atmospheric processor. The orbs, once separated from their holder, become unstable and will explode within a certain time period unless correctly deposited.
Your task will, however, not go unopposed; Planet 2112 is still inhabited by Imperial android guards. The only effective weapons against the androids are chemical agents stored in boxes inside the planet. Certain chemicals will only work against specific androids, so inspect the boxes for the correct chemical required. Once collected, agents have a limited life span, and only one can be used at a time, but it can be used against several androids before its time runs out.
Inertia Blast II is a remake of the beloved ZX Spectrum game Thrust II, reimagined for modern players while retaining the essence of the original. The game has been originally remade by Pgimeno (https://notabug.org/pgimeno/Thrust-II-reloaded).
The fork has been developed by glitchapp (https://codeberg.org/glitchapp/Inertia-blast-II) and adds a set of enhancements and new features:
Questions or comments can be sent to glitchapp[at]disroot[dot]org