Fish fillets remake (2022) is an attempt at remaking the wonderful puzzle created by ALTAR interactive with lua and love using modern libraries. See comparison
Fish Fillets Commercial, freeware, released on 1998, 70 levels, Windows (win32), delphi pascal, license GNU/GPL since 2004, <http://www.altarinteractive.com> Fish Fillets - NG Open source, released on 2004, 80 levels(10 extra), Linux, FreeBSD,windows, MacOsX, C++, SDL, LUA, license GNU/GPL, <http://fillets.sf.net/> Fish Fillets remake 2022 Open source, in development, 80 levels (from Fish Fillets NG) All platforms supported by love(Linux,Windows, MacOSX, android), Lua, Löve
Keyboard: you can move with arrows , WASD and space to change fish. Press -h- to see all available options.
Gamepad and touch controls are implemented.
The same rules as Fish Fillets NG applies:
You can push objects as long as they are supported by another object or the map in the next position
There are two main differences with the rules of the original game till the original rules are implemented:
(the 3 last figures above represent the original rules that are not yet implemented but will be in the future)
This game is under development, expect many changes to the graphics.
Click here to see more screenshots: https://glitchapp.codeberg.page/screenshots
Fish fillets Mini: https://codeberg.org/glitchapp/fish-fillets-remake/releases/tag/Fish-fillets-mini (The game reduced to 1mb)
To setup and play the game from source please install love2d and copy the assets to the game’s folder and rename it’s root folder to “externalassets”.
Problems trying to run the game? please check the F.A.Q. section: https://glitchapp.codeberg.page/#frequently-asked-questions
The original game was made with Pascal and Borland Delphi 3. The port was made with C++, SDL and Lua for level scripting. This remake is made in Lua and Löve. The following Love Libraries are used:
<https://3dreamengine.github.io/3DreamEngine/> 3DreamEngine is an *awesome* 3d engine <https://github.com/idbrii/love-moonshine> Chainable post-processing shaders <https://github.com/tanema/talkies> A dialog system for Löve2d. <https://github.com/9912/moonvox> LuaJIT bindings for SunVox <https://github.com/rxi/lovebpm> A LÖVE library for syncing events BPM of an audio track to the >https://github.com/matiasah/shadows> A Shadows & Lights engine for löve <https://github.com/Eiyeron/LV-100> A love2d library that emulates a retro terminal
Click here for more info: https://glitchapp.codeberg.page/vr
Click here to access the F.A.Q. section: https://glitchapp.codeberg.page/faq
There are thousands of ways to improve this project, whether you have ideas for new levels or you want to contribute in any discipline, you can share your ideas and take part on the project.
main developer: <glitchapp[at]disroot[dot]org>